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Number Path asks you to trace a route through a grid following numbers in order, where the route itself has to be a connected path. It combines the ordering demand of a Schulte table with a spatial constraint, so finding the next number is not enough — you have to be able to get there.
A grid of numbers appears.
Trace a connected path visiting them in ascending order.
Each step must be to an adjacent cell.
A path that cannot continue means restarting the route.
Grids get larger as you progress.
Sequential visual search under a connectivity constraint. Holding the order and the route together is what makes this harder than either alone.
Look ahead two numbers before moving. Knowing where 5 is while heading for 4 stops most dead ends.
Prefer routes that keep the centre open. Paths through the middle divide the grid.
Do the edges early where possible; edge cells have fewer approaches.
If a number is unreachable, you took a wrong turn several steps back — undo rather than patch.
Yes, each step must be to an adjacent cell. That constraint is what separates this from a Schulte table.
Yes — grids are generated from a known path.
Only if the level allows it; the rule is shown for each grid.
Plan the first four steps completely before moving. Improvising from step one is what strands you.