Free focus and attention drill — instant play, no signup, no download
Paint Match asks you to identify or reproduce a colour among close alternatives. The differences are small enough that memory for colour becomes the limiting factor — colour memory is notably poor compared with colour discrimination, which is why matching paint from memory in a shop is so unreliable.
A target colour is shown.
Choose the matching colour from close alternatives.
Differences narrow as rounds progress.
Both accuracy and speed are scored.
Your score reflects the subtlety you could still resolve.
Colour discrimination and colour memory. Discriminating two colours side by side is easy; holding one accurately for even a few seconds is not, and this task exposes that gap.
Compare by glancing back and forth rather than staring. Prolonged fixation fatigues the receptors and shifts the colour.
Judge lightness first, then saturation, then hue. That order resolves most pairs.
Look at the boundary between two swatches. Differences are most visible at an edge.
Take a short break if colours start drifting — that is adaptation, not a change in the display.
Colour is encoded categorically for storage — you remember 'blue' rather than a precise value. That is why matching paint from memory fails so reliably.
Not for comparisons made on the same screen, since any cast affects everything equally.
Yes, on hue-based rounds. Lightness rounds remain fair.
Color Mixer gives you sliders to build a colour. This asks you to pick a match from options.