Kakuro Combinations Chart and How to Use It

Kakuro is solved mostly by knowing which sets of digits can make a clue. Because every run uses each digit from 1 to 9 at most once, some clues allow only one combination: a 2-cell run adding to 3 must be 1 and 2, and a 3-cell run adding to 24 must be 7, 8 and 9. These unique sums are where every kakuro starts. Below are the unique sums for every run length, the complete lists for 2- and 3-cell runs (the ones you will meet most), and the techniques that turn the chart into solved squares. Try them on a real grid in our free kakuro puzzles.

Unique sums: the combinations with only one answer

For every run length, the two smallest and two largest totals can be made only one way. Learn this table first; it unlocks most easy and medium puzzles.

The 8-cell row has a neat shortcut: all nine digits add to 45, so an 8-cell run totalling 39 is every digit except 45 − 39 = 6.

CellsPossible totalsUnique sums and their digits
23 to 173 = 12, 4 = 13, 16 = 79, 17 = 89
36 to 246 = 123, 7 = 124, 23 = 689, 24 = 789
410 to 3010 = 1234, 11 = 1235, 29 = 5789, 30 = 6789
515 to 3515 = 12345, 16 = 12346, 34 = 46789, 35 = 56789
621 to 3921 = 123456, 22 = 123457, 38 = 356789, 39 = 456789
728 to 4228 = 1234567, 29 = 1234568, 41 = 2456789, 42 = 3456789
836 to 44Every total is unique: the missing digit is 45 minus the total
945 only45 = 123456789

All combinations for 2-cell runs

Notice that even totals never use a double: 6 cannot be 3 + 3 and 10 cannot be 5 + 5, because a run never repeats a digit. That alone removes a candidate from many cells.

TotalCombinations
312
413
514, 23
615, 24
716, 25, 34
817, 26, 35
918, 27, 36, 45
1019, 28, 37, 46
1129, 38, 47, 56
1239, 48, 57
1349, 58, 67
1459, 68
1569, 78
1679
1789

All combinations for 3-cell runs

Middle totals such as 15 have many options, so leave those runs until crossing runs have narrowed them down.

TotalCombinations
6123
7124
8125, 134
9126, 135, 234
10127, 136, 145, 235
11128, 137, 146, 236, 245
12129, 138, 147, 156, 237, 246, 345
13139, 148, 157, 238, 247, 256, 346
14149, 158, 167, 239, 248, 257, 347, 356
15159, 168, 249, 258, 267, 348, 357, 456
16169, 178, 259, 268, 349, 358, 367, 457
17179, 269, 278, 359, 368, 458, 467
18189, 279, 369, 378, 459, 468, 567
19289, 379, 469, 478, 568
20389, 479, 569, 578
21489, 579, 678
22589, 679
23689
24789

How to use the combinations to solve

1. Intersect two unique runs

Where a horizontal 2-cell 4 (digits 1 and 3) crosses a vertical 2-cell 3 (digits 1 and 2), the shared square must be in both sets, so it is 1. The other squares follow immediately: 3 across and 2 down.

2. Rule out digits that cannot appear

A 3-cell 23 is 6, 8 and 9. If the crossing run is a 2-cell 4 (1 and 3), there is no overlap at all, which tells you the puzzle has been misread. If it crosses a 2-cell 14 (5 and 9 or 6 and 8), the shared square can only be 6, 8 or 9, removing 5 entirely.

3. Look for required digits

Some totals have a digit in every combination. Every 2-cell 16 contains 7 and 9; every 3-cell 22 contains 9; every 4-cell 11 contains 1, 2 and 3. When only one square in the run can hold that digit, place it.

4. Use the remaining sum

Once some squares are filled, subtract them from the clue and treat what is left as a smaller run. A 4-cell 20 with a 9 and a 1 placed leaves 10 across two squares, and 10 without 9 or 1 is 28, 37 or 46.

Beginner kakuro tips

Scan for every unique sum before writing anything else.

Start in corners and short runs, where crossings are tight.

Pencil in candidates rather than guessing; a correct kakuro never needs a guess.

Re-check each run total as you fill it, because one wrong digit spreads quickly.

If you enjoy the arithmetic side, killer sudoku and calcudoku use the same sum logic.

Want the general approach to grid puzzles? Our how to solve logic puzzles guide covers elimination and marking, and logic puzzle tips lists ten techniques that carry across puzzle types.

Frequently asked questions

What are unique sums in kakuro?

Totals that can be made from only one set of distinct digits for a given run length, such as 3 in two cells (1 and 2) or 24 in three cells (7, 8 and 9).

Can a digit repeat in a kakuro run?

No. Each run uses distinct digits from 1 to 9, which is why 2-cell runs never contain doubles like 4 + 4.

What is the highest total for a 3-cell kakuro run?

24, made only by 7, 8 and 9. The lowest is 6, made only by 1, 2 and 3.

How many combinations does a 2-cell 10 have?

Four: 1 and 9, 2 and 8, 3 and 7, 4 and 6. 5 and 5 is not allowed.

Do you need to guess in kakuro?

No. A well-made kakuro has one solution that can be reached by logic alone using combinations and crossings.

Learn the unique sums, cross them with each other, and look for digits that every combination must contain. With this chart beside you, most kakuro grids fall into place square by square. Practise on easy, medium and hard grids in our free kakuro game.