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Brick Collapse lights up a set of bricks in a wall, then takes the light away and asks you to click exactly those bricks from memory. The wall is large enough that brute memorisation stops working after a few rounds, so it quickly becomes a test of how well you chunk a pattern rather than how many cells you can hold.
Watch which bricks glow during the display phase.
The glow fades and the wall goes uniform.
Click every brick that was lit.
Wrong clicks are penalised — stop when you run out of certainty.
Each cleared round lights more bricks.
Visual pattern memory and chunking. Capacity for isolated cells is small and fairly fixed; capacity for meaningful shapes is much larger. This game rewards the second, which is why scores climb steeply once the strategy clicks.
Look for shapes — lines, squares, diagonals. Three bricks in a row is one memory, not three.
Use the wall's rows as a coordinate system. 'Row two, bricks one and four' is compact and durable.
Do not move your eyes around during the display. Take it in as a whole from a fixed point.
Click in a consistent order, such as top to bottom. It stops you double-clicking a brick you already had.
Isolated positions run out for most people somewhere around four to six. Shapes push that much higher, which is the whole point of the drill.
No, only the set.
It costs you on the round's score. Guessing to fill a count is worse than stopping short.
It is closely related. Corsi uses a sequence of taps; this uses a simultaneous pattern, which loads a slightly different kind of memory.