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Minefield asks you to cross a grid while avoiding hidden hazards whose positions you were shown briefly. It combines a short memory phase with a movement phase under pressure — you are navigating from a picture you no longer have.
Mine positions are revealed briefly at the start.
They are hidden and you begin at one edge.
Move across the grid avoiding the remembered mines.
Hitting one ends or penalises the round.
Later rounds add mines and shorten the reveal.
Spatial memory applied to action. Remembering positions is one thing; navigating by them while moving is another, and the second is much more fragile.
Plan a full route during the reveal, not just the mine positions. Remembering a path is easier than remembering a hazard map.
Use the grid edges as a reference. Edge-hugging routes are easier to remember and usually safer.
Count mines so you know how many you are avoiding.
Move steadily. Stopping mid-crossing is when the remembered map fades.
Long enough to see them all, not long enough to study. The reveal shortens in later rounds.
No. Minesweeper is deduction from numeric clues; this is memory for positions you were shown.
No, and the direct route is rarely the right one.
Memorise a safe path rather than the mine layout. It is fewer things to hold and it is directly actionable.