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Moving Maze is a maze whose walls shift while you are in it. A route you planned can stop existing halfway through, so the game rewards replanning rather than committing. It is a much better model of real navigation than a static maze is.
Enter the maze and start moving towards the exit.
Walls shift at intervals, changing the available routes.
Replan when your route closes.
Reach the exit before the time runs out.
Levels shift walls more often.
Adaptive planning — holding a goal while the route to it changes. The skill is letting go of a plan quickly rather than trying to force it.
Plan two moves ahead, not ten. Longer plans are wasted when the walls move.
Move towards the exit's general direction even when the direct route is closed. Progress beats precision here.
Stay near junctions. Being mid-corridor when the walls shift is the worst place to be.
Do not freeze when your route closes. The clock costs more than a suboptimal detour.
They shift on a schedule rather than unpredictably, so with attention you can anticipate a shift.
Being briefly enclosed can happen; the next shift opens a route.
Considerably, because memorising the layout is worth much less.
Head for the exit's direction and solve locally. Global plans do not survive here.