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Number Storm floods the screen with numbers and asks you to act on specific ones at speed. It is a high-load search-and-respond task: the field is dense enough that any systematic method is too slow, so it rewards pattern spotting over scanning.
Numbers fill the screen in quantity.
The target criterion is shown.
Click matching numbers as fast as you can.
Wrong clicks cost points.
Density and speed rise with each round.
Rapid visual filtering under high load. The useful habit is filtering on a single distinguishing feature rather than reading every item.
Filter on one feature — a leading digit, a length — not on the whole number.
Work a region at a time rather than scanning the whole screen repeatedly.
Accept that you will miss some. Coverage is impossible at high density; accuracy is not.
Do not re-check a region you have cleared. That is where the time goes.
No, at the higher densities. The game is about rate, not coverage.
Yes, they are penalised, so speed without filtering scores badly.
Eagle Eye is one target per round with a time measure. This is many targets under continuous pressure.
Pick one feature to filter on and commit to it for the whole round. Changing criteria mid-round is the most expensive mistake here.